Schematic Minecraft

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May 04, 2019 The steps to import a schematic! Requirements You would need: A copy of Minecraft: Pocket Edition (on Android) A system file explorer! (Suggested: ES File Explorer) 彡★ Note. This app is paid ($2), but if you like schematics, maybe for quickly creating maps or play a MCJava schematic on MCPE, this method is possible! Browse and download Minecraft Schematics Maps by the Planet Minecraft community. Import schematics, export schematics, build schematics. All inside Minecraft! - Lunatrius/Schematica. A Minecraft mapart schematic and map.dat generator, designed to be feasible for both server admins and survival players on servers like 2b2t, running in your browser Inspired by Redstonehelper's map art program, with the goal to add much-requested features and removing the need to download a program. Rated 4.4 from 167 votes and 7 comments. Details & download » Asia Spawn. Rated 4.4 from 14 votes and 0 comment. Details & download ».

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While searching for creations to purchase, you will probably encounter the term 'Minecraft schematic'.
A Minecraft schematic is a file that saves a selection of blocks.
These schematics can be easily pasted into your desired world via WorldEdit or MCEdit. These programs/plugins can be downloaded from the web and can be used for free.

Method A: WorldEdit

  1. Insert the .schematic file in the folder /plugins/WorldEdit/schematics
  2. Go on to your server and type //schematic load “name of file”
  3. Now type //paste -a to paste the schematic that was saved to your clipboard. Please pay attention to your position because your paste will be located depending on it. Also make sure you got enough space.
  4. (NOTE: While pasting a large schematic, your server may crash. To prevent it from crashing, we suggest you to use //fast before pasting or to use method B.)

Method B: MCEdit

  1. Open MCEdit – http://www.MCEdit.net/
  2. Load the desired world.
  3. Press the “import” button in the toolbar.
  4. Select the schematic file.
  5. Now select the desired position for the schematic.
  6. Save the map.


Method A: WorldEdit:

  1. Select your build with the wand tool (wooden axe).
  2. Make sure you have selected the whole build.
  3. Use //copy.
  4. Now //schematic save “name”. (Fehlt hier ein Verb?)
  5. The desired schematic can be found in the worldedit/schematics folder.

Method B: MCEdit:

  1. Open MCEdit - http://www.MCEdit.net/
  2. Load the desired world.
  3. Select the build via the selection tool.
  4. Make sure you have selected the whole build.
  5. After selecting the desired build, move your mouse to the tab on the left hand side. There you select “Export”.
  6. Now choose a name for your schematic and save it.



This article is about the unofficial format used by many community programs. For the similar format used by structure blocks, see Structure block file format.
'Schematic' redirects here. For schematics on the Minecraft Wiki, see Help:Schematic.
The contents of this page are not supported by Mojang Studios or the Minecraft Wiki.
This feature is exclusive to Java Edition.

The .schematic file format was created by the community to store sections of a Minecraftworld for use with third-party programs (including MCEdit, Minecraft Note Block Studio, Redstone Simulator, WorldEdit, and Schematica). Schematics are in NBT format and are loosely based on the Indev level format. Indices for the Blocks and Data arrays are ordered YZX - that is, the X coordinate varies the fastest. This is similar to block ordering for Classic, Indev, and Anvil levels. This format cannot store or distinguish air blocks that should overwrite existing blocks from those that shouldn't.

NBT Structure[edit]

Coordinates in schematics range from (0,0,0) to (Width-1, Height-1, Length-1).

  • Schematic: Schematic data.
    • Width: Size along the X axis.
    • Height: Size along the Y axis.
    • Length: Size along the Z axis.
    • Materials: This is 'Classic' for schematics exported from Classic levels, 'Pocket' for those from Pocket Edition levels, and 'Alpha' for those from Alpha and newer levels.
    • Blocks: Block IDs defining the terrain. 8 bits per block. Sorted by height (bottom to top) then length then width—the index of the block at X,Y,Z is (Y×length + Z)×width + X.
    • AddBlocks: Extra bits that can be used to further define terrain; optional. Two nibbles are put into each index in this array. Unlike normal chunks, even indexes go on the high nibble and odd indexes go on the low nibble.
    • Adddeprecated: Old versions of Schematica used this instead of AddBlocks. Byte array where each byte contains additional data to define terrain, in order. This tag should not be written.
    • Data: Block data additionally defining parts of the terrain. Only the lower 4 bits of each byte are used. (Unlike in the chunk format, the block data in the schematic format occupies a full byte per block.)
    • Entities: List of Compound tags.
      • A single entity in the schematic.
        • See the Chunk Format -> Entity Format.
    • TileEntities: List of Compound tags.
      • A single tile entity in the schematic.
        • See Chunk Format -> Block Entity Format.
    • Icon Used by Schematica as an item to use as an icon for the schematic. Does not include a Slot tag.
      • Tags common to all items
    • SchematicaMapping: ID mapping for the version this schematic was saved in, used by Schematica. Provided only for materials used in the schematic.
      • [name]: Indicates that name has the given ID (e.g. [name] being minecraft:stone and the value being 1).
    • ExtendedMetadata: Arbitrary additional data, provided by Schematica for extensions. Optional, and is provided only if not empty.
    • WEOriginX: WorldEdit-only origin X coordinate; optional but if one is provided all parts should be.
    • WEOriginY: WorldEdit-only origin Y coordinate; optional but if one is provided all parts should be.
    • WEOriginZ: WorldEdit-only origin Z coordinate; optional but if one is provided all parts should be.
    • WEOffsetX: WorldEdit-only offset X coordinate; optional but if one is provided all parts should be.
    • WEOffsetY: WorldEdit-only offset Y coordinate; optional but if one is provided all parts should be.
    • WEOffsetZ: WorldEdit-only offset Z coordinate; optional but if one is provided all parts should be.
    • itemStackVersion: MCEdit2-only; 17 if items use numeric IDs (1.7.x) and 18 if items use text IDs (1.8.x).
    • BlockIDs: MCEdit2-only; maps numeric block IDs to textual IDs.
      • [number]: The textual ID for the given number (e.g. [number] is 1 and the value is minecraft:stone)
    • ItemIDs: MCEdit2-only; maps numeric item IDs to textual IDs. Provided only if itemStackVersion is 17.
      • [number]: The textual ID for the given number (e.g. [number] is 1 and the value is minecraft:stone)
    • TileTicks: MCEdit-Unified only; list of queued block updates (as in the chunk format)
    • i: The ID of the block; used to activate the correct block update procedure.
    • p: If multiple tile ticks are scheduled for the same tick, tile ticks with lower p are processed first. If they also have the same p, the order is unknown.
    • t: The number of ticks until processing should occur. May be negative when processing is overdue.
    • x: X position
    • y: Y position
    • z: Z position
    • Biomes: MCEdit-Unified only; a byte array containing all biomes in the schematic.

Schematic Minecraft Spawn

Implementations[edit]

Schematic Minecraft Maps

  • MCEdit2
Schematic

Schematic Minecraft Houses

Versions
  • Demo
  • PC Gamer Demo(Beta 1.3)
Development
Version history
  • Classic
  • Removed features
  • Mentioned features
Technical
  • Known bugs
  • Commands
  • Data values
.minecraft
Development resources
  • Structure block file format
    • Schematic file format
Legacy development resources
Multiplayer
Game customization

Schematic Minecraft Bedrock

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